![]() The first thing is you play through the game as a cat, crashlanded on an alien planet and trying to save his human owner who's trapped back at the spaceship. And tellingly, neither of them has much to do with nuts and bolts design. Gato Roboto does two things that immediately shook the formula up for me. I can appreciate how ingenious it is that a certain area works differently depending on whether it's on fire or filled with toxic gas, but it can take something truly special to shake me out of quiet reverence for someone's design smarts. It can be slightly enervating, being blinded by all that brilliance. ![]() I've played plenty of Metroidvanias that were very easy to admire but a bit of a drag to play. Metroidvanias are an inherently clever genre, and the cleverness can sometimes sap a little of the energy. ![]() A venerable template comes alive in this beautifully compact adventure.
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